Gleb Alexandrov writes: Get better at CG every day with this collection of Blender quick tips. Today, get ready to digest 18 Blender tricks, total productivity boosters. The post 18 Quick Tips for Blender and Cycles (#2) appeared first on BlenderNation.
Joel's new add-on adds onion skinning support to Blender, making it easy to see past and present frames of your animation. You may be familiar with the term onion skinning, a traditional animation technique that enables the animator to see previous drawings through the page while drawing a frame. The effect is so essential to [...] The post Add-on: Onio […]
Michael Prostka continues his exploration of using point clouds in Blender (here's part 1). Due to a limitation in Blender's .PLY and .OBJ importers, vertex color data is lost when imported zero-face models (ie., point clouds). Here is a way to get your colors back. The post Blender Point Clouds Part 2 - Color Hack appeared first on BlenderNation.
This is not available in Blender, but boy would it solve the noise issues! This technique is based on the paper "Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination". The post [Non-Blender] Real-Time Noise Filtering For Light Simulations appeared first on BlenderNation.
Congratulations to the Agent team: they've won the GOLD award in the Short Film category at the 2017 Animation Effects Awards Festival (AEAF)! Francesco writes: Agent 327: Operation Barbershop has received its first festival recognition! Today we are proud to share that we won the GOLD for Short Film at the Animation Effects Award Festival [...] The pos […]